2016
Level and Game Design - Post Apocalyptic Level
Here is a level I made Unreal Engine 4. I am contrasting brutalism architecture with post apocalyptic environment. I used Maya for the modelling, then Photoshop and Substance Painter for the textures and Unreal Engine to put everything tougheter and run it. It also runs in VR. It was a challenge in term of time management because it had to be done quickly to respect the short deadline given.